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Minecraft : Getting lost in diversity

After the rather technical articles explaining the game and describing the therapeutic framework around the practice of Minecraft, this is the first article built around ‘an effect’ observed during the session. There are several of them and I mainly spot them when I rework my notes of video game sessions with clients in the aftermath. These effects that emerge during the therapeutic practice fuel questions about the client’s problems, but also in a broader way about this or that aspect that the video game will help to shed light on. It is these reflections and questions that I would like …

Minecraft : Survival and Creative

The first article on Minecraft showed how this video game came into the practice, ideas and impressions associated with the practice of this video game in therapy. To go further in the presentation and the reflection that Minecraft brings to therapeutic practice, I first need to present it in a more precise way so that the uninitiated can get an idea of it in order to understand what happens next and so that the initiated can perceive more accurately the technical subtleties in the use of this game. As I wrote previously, Minecraft is one of the so-called “sandbox” video …