{"id":354,"date":"2015-12-01T00:33:00","date_gmt":"2015-11-30T23:33:00","guid":{"rendered":"http:\/\/therapieetjeuvideo.fr\/?p=354"},"modified":"2020-11-03T12:07:26","modified_gmt":"2020-11-03T11:07:26","slug":"therapeutic-framework","status":"publish","type":"post","link":"https:\/\/therapieetjeuvideo.fr\/en\/therapeutic-framework","title":{"rendered":"Therapeutic framework"},"content":{"rendered":"\n<p style=\"text-align: justify;\">To lay the foundations for future communications in this blog, I have chosen to write a short article on the therapeutic framework, in the sense of the organisation put in place around this idea of video games in therapy.<\/p>\n\n\n\n<p style=\"text-align: justify;\">Other aspects of the therapeutic framework will regularly be addressed directly or referred to in the articles that will feed this blog.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">1. <strong>Material organisation<\/strong><\/h2>\n\n\n\n<p style=\"text-align: justify;\">The practice is organised into separate \u2018therapeutic spaces\u2019, each with a separate function: the verbalisation space with two armchairs facing each other, the construction \/ simulation games area, the drawing \/ logic and card games area, and the video game area.<\/p>\n\n\n\n<p style=\"text-align: justify;\">Of course, the invests as much or as little as he or she wishes in the therapeutic space. This functional organisation has first of all a descriptive purpose to realise the physical place that video games occupy in the midst of the usual equipment.<\/p>\n\n\n\n<p style=\"text-align: justify;\">It is the latter space that concerns us here: it is an open room inside the therapeutic consulting room, separate enough to be apart and \u2018closed\u2019 enough to be containing.<\/p>\n\n\n\n<p style=\"text-align: justify;\">This space arouses a very special curiosity because on entering you can see out of the corner of your eye on the right a desk with a screen and speaker on each side, two game controllers and two large armchairs in front.<\/p>\n\n\n\n<p style=\"text-align: justify;\">When questioned, the client or parent refer to the incongruity of these objects in a psychotherapeutic practice.<\/p>\n\n\n\n<p style=\"text-align: justify;\">Since starting my practice with video games and the appearance of this \u2018gaming room\u2019, two and a half years have elapsed, a period of time during which the clients and their parents have started to get used to the subject. \u2018Video games\u2019 are discussed in this practice.<\/p>\n\n\n\n<p style=\"text-align: justify;\">However, a real turning point was taken when this piece appeared: for some it was seen as proof of legitimacy because it had become concrete, real and \u2018therefore serious\u2019. This reality indisputably grounds the use of video games in this practice, perhaps also grounding the personality of the therapist whose position is still perceived as questionable in French society in 2015. Obviously, this piece probably also helped me to assert my legitimacy in inviting video games into the therapeutic context, making it a cohesive whole.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p style=\"text-align: justify;\">To shed more light on this point, here is what Philippe Gutton says in the book \u2018The teenager and his psychologist, new therapeutic approaches in psychoanalysis\u2019 to which he contributed: \u2018Outside if a sufficiently good agreement between childhood and puberty (does a stable neurotic organisation exist at puberty?), we must invent a specific practice, question our theory of technique. We must not give up by asserting that psychoanalysis does not concern the adolescent as a recent congress in Paris on 7\/02\/09 pugnaciously suggests by the title, \u2018Does the adolescent clinic exist?\u2026 Clinically and in theory\u2019 \u201c). We defend, after Pierre M\u00e2le, the idea that one should not hesitate to question the mechanisms of the treatment in order to work on the epistemological turn that the adolescent imposes, when he or she refuses to be known (D.W. Winnicott) and wishes first (and sometimes only) to be \u2018recognised\u2019 in his or her desolation.\u2019<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">2<strong>. Therapeutic organisation<\/strong><\/h2>\n\n\n\n<p style=\"text-align: justify;\">The video game is employed in the therapeutic space just like other mediators are employed in the practice. I usually start the sessions with a face-to-face verbal exchange, even if this lasts only 5 minutes, to catch up with each other by both the look and words, and to ground ourselves in the therapeutic setting coming in from the tumultuous exterior and before diving into the intensity of the therapy.<\/p>\n\n\n\n<p style=\"text-align: justify;\">This exchange time, which is not just verbal, strongly conditions the choice of video game; I ask the client at the very beginning of the session what he or she would like to do and depending on this preliminary exchange, its intensity and the particularity of the topic addressed, it sometimes happens that the choice of video game is no longer the same. The client will then choose the mediator best suited to the message he or she wants to convey to the therapist during this session, and appropriate it in a very particular way compared to usual, to which we will be all the more attentive.<\/p>\n\n\n\n<p style=\"text-align: justify;\">Once all this is established, we move together to the computer where the two of us sit, side by side.<\/p>\n\n\n\n<p style=\"text-align: justify;\">The time for the game to load is an interesting discussion time, more focused on the domain of the game, what the client plans to do during this session. Then afterwards we see if the client has followed his or her desire, or what has prevented him or her from doing so, what the client says about it, how he or she experienced it and the outcome at the end of the session.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<p>&nbsp;<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>To lay the foundations for future communications in this blog, I have chosen to write a short article on the therapeutic framework, in the sense of the organisation put in place around this idea of video games in therapy. Other aspects of the therapeutic framework will regularly be addressed directly or referred to in the articles that will feed this blog. 1. Material organisation The practice is organised into separate \u2018therapeutic spaces\u2019, each with a separate function: the verbalisation space with two armchairs facing each other, the construction \/ simulation games area, the drawing \/ logic and card games area, &hellip; <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[25,27],"tags":[35],"class_list":["post-354","post","type-post","status-publish","format-standard","hentry","category-general-2","category-general-3","tag-therapeutic-framework-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Therapeutic framework - M\u00e9diation th\u00e9rapeutique avec les Jeux Vid\u00e9o<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/therapieetjeuvideo.fr\/en\/therapeutic-framework\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Therapeutic framework - M\u00e9diation th\u00e9rapeutique avec les Jeux Vid\u00e9o\" \/>\n<meta property=\"og:description\" content=\"To lay the foundations for future communications in this blog, I have chosen to write a short article on the therapeutic framework, in the sense of the organisation put in place around this idea of video games in therapy. 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There are several of them and I mainly spot them when I rework my notes of video game sessions\u2026","rel":"","context":"In &quot;Minecraft&quot;","block_context":{"text":"Minecraft","link":"https:\/\/therapieetjeuvideo.fr\/en\/category\/minecraft-2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/javaw-2016-03-13-15-05-36-39.jpg?fit=1200%2C629&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/javaw-2016-03-13-15-05-36-39.jpg?fit=1200%2C629&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/javaw-2016-03-13-15-05-36-39.jpg?fit=1200%2C629&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/javaw-2016-03-13-15-05-36-39.jpg?fit=1200%2C629&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/javaw-2016-03-13-15-05-36-39.jpg?fit=1200%2C629&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":363,"url":"https:\/\/therapieetjeuvideo.fr\/en\/therapeutic-work-and-the-reward-circuit","url_meta":{"origin":354,"position":3},"title":"Therapeutic work and the \u2018reward circuit\u2019","author":"Bruno BERTHIER","date":"18 August 2020","format":false,"excerpt":"Neurosciences have always been of great interest to me and it is with pleasure that I read this or that article on different fields, enriching my understanding of a particular phenomenon or striving for an ever greater openness of mind. What is even more interesting is to try to find\u2026","rel":"","context":"In &quot;General&quot;","block_context":{"text":"General","link":"https:\/\/therapieetjeuvideo.fr\/en\/category\/general-3"},"img":{"alt_text":"http:\/\/loulubie.fr\/","src":"https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/08\/lou-lubie-2.jpg?fit=624%2C286&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/08\/lou-lubie-2.jpg?fit=624%2C286&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/08\/lou-lubie-2.jpg?fit=624%2C286&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":383,"url":"https:\/\/therapieetjeuvideo.fr\/en\/minecraft-the-sandbox","url_meta":{"origin":354,"position":4},"title":"Minecraft : the sandbox","author":"Bruno BERTHIER","date":"3 December 2015","format":false,"excerpt":"Minecraft is the second video game to appear at the firm as a therapeutic mediator, fifteen months after The Sims 3, in February 2013. With the practice of this exercise being now well established, it was time to complete the toolbox in order to offer clients another game that solicits\u2026","rel":"","context":"In &quot;Minecraft&quot;","block_context":{"text":"Minecraft","link":"https:\/\/therapieetjeuvideo.fr\/category\/minecraft"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2015\/11\/MC-1.jpg?fit=1200%2C674&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2015\/11\/MC-1.jpg?fit=1200%2C674&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2015\/11\/MC-1.jpg?fit=1200%2C674&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2015\/11\/MC-1.jpg?fit=1200%2C674&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2015\/11\/MC-1.jpg?fit=1200%2C674&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":541,"url":"https:\/\/therapieetjeuvideo.fr\/en\/portal-2-reflection-and-cooperation","url_meta":{"origin":354,"position":5},"title":"Portal 2: Reflection and Cooperation","author":"Bruno BERTHIER","date":"19 April 2016","format":false,"excerpt":"This first article on Portal 2 aims to present the game 'technically' by pointing out interest in its use in therapeutic mediation. This will be the subject of future articles detailing aspects of it which are relevant to therapeutic work. Appearing at the practice in June 2014, Portal 2 established\u2026","rel":"","context":"In &quot;Portal 2&quot;","block_context":{"text":"Portal 2","link":"https:\/\/therapieetjeuvideo.fr\/en\/category\/portal-2-2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/portal2-2016-04-07-20-17-07-41.jpg?fit=1200%2C960&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/portal2-2016-04-07-20-17-07-41.jpg?fit=1200%2C960&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/portal2-2016-04-07-20-17-07-41.jpg?fit=1200%2C960&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/portal2-2016-04-07-20-17-07-41.jpg?fit=1200%2C960&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/therapieetjeuvideo.fr\/wp-content\/uploads\/2020\/11\/portal2-2016-04-07-20-17-07-41.jpg?fit=1200%2C960&ssl=1&resize=1050%2C600 3x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/posts\/354","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/comments?post=354"}],"version-history":[{"count":2,"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/posts\/354\/revisions"}],"predecessor-version":[{"id":357,"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/posts\/354\/revisions\/357"}],"wp:attachment":[{"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/media?parent=354"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/categories?post=354"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/therapieetjeuvideo.fr\/en\/wp-json\/wp\/v2\/tags?post=354"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}