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Therapeutic work and the ‘reward circuit’

Neurosciences have always been of great interest to me and it is with pleasure that I read this or that article on different fields, enriching my understanding of a particular phenomenon or striving for an ever greater openness of mind. What is even more interesting is to try to find cross-overs between the world of neuroscience and my therapeutic practice. It turns out that the use of video games as a therapeutic mediator precisely facilitated these crossings, of which here is an example : I was using Minecraft with a young client to help him build his self-confidence, supporting him …

Therapeutic framework

To lay the foundations for future communications in this blog, I have chosen to write a short article on the therapeutic framework, in the sense of the organisation put in place around this idea of video games in therapy. Other aspects of the therapeutic framework will regularly be addressed directly or referred to in the articles that will feed this blog. 1. Material organisation The practice is organised into separate ‘therapeutic spaces’, each with a separate function: the verbalisation space with two armchairs facing each other, the construction / simulation games area, the drawing / logic and card games area, …