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Minecraft : the sandbox

Minecraft is the second video game to appear at the firm as a therapeutic mediator, fifteen months after The Sims 3, in February 2013. With the practice of this exercise being now well established, it was time to complete the toolbox in order to offer clients another game that solicits other issues, thereby  proposing the use of other psychological processes. I had already discovered Minecraft several months before, but I had been put off by its cubic graphics, which I found not very engaging, and the relative complexity of the game. Then the Minecraft phenomenon took off—a lot—as I heard …