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Portal 2: Reflection and Cooperation

This first article on Portal 2 aims to present the game ‘technically’ by pointing out interest in its use in therapeutic mediation. This will be the subject of future articles detailing aspects of it which are relevant to therapeutic work. Appearing at the practice in June 2014, Portal 2 established itself very well with 45 clients and about a hundred sessions. This was as many clients as with Minecraft but there were three times fewer sessions. In an initial analysis, I thought that Portal 2 should be suggested to clients older than those using Minecraft and that the use of …

Minecraft : Getting lost in diversity

After the rather technical articles explaining the game and describing the therapeutic framework around the practice of Minecraft, this is the first article built around ‘an effect’ observed during the session. There are several of them and I mainly spot them when I rework my notes of video game sessions with clients in the aftermath. These effects that emerge during the therapeutic practice fuel questions about the client’s problems, but also in a broader way about this or that aspect that the video game will help to shed light on. It is these reflections and questions that I would like …

Minecraft : the Community Mode

As my independent activity only consists of individual therapy, it is not possible for me to work with the dynamics of a therapeutic group. Frankly, the question did not arise with the use of Sims which is not made to be used other than by an individual, but Minecraft lends itself particularly well to participation by several people. By staying only in an individual mode I lost access to one of the game’s richest potential assets in the context of its use in therapy: the live relational dynamics which allow access to verbal exchanges, postures, and particular attitudes generating a …

Minecraft : Survival and Creative

The first article on Minecraft showed how this video game came into the practice, ideas and impressions associated with the practice of this video game in therapy. To go further in the presentation and the reflection that Minecraft brings to therapeutic practice, I first need to present it in a more precise way so that the uninitiated can get an idea of it in order to understand what happens next and so that the initiated can perceive more accurately the technical subtleties in the use of this game. As I wrote previously, Minecraft is one of the so-called “sandbox” video …