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Therapeutic work and the ‘reward circuit’

Neurosciences have always been of great interest to me and it is with pleasure that I read this or that article on different fields, enriching my understanding of a particular phenomenon or striving for an ever greater openness of mind. What is even more interesting is to try to find cross-overs between the world of neuroscience and my therapeutic practice. It turns out that the use of video games as a therapeutic mediator precisely facilitated these crossings, of which here is an example : I was using Minecraft with a young client to help him build his self-confidence, supporting him …

Minecraft : the Community Mode

As my independent activity only consists of individual therapy, it is not possible for me to work with the dynamics of a therapeutic group. Frankly, the question did not arise with the use of Sims which is not made to be used other than by an individual, but Minecraft lends itself particularly well to participation by several people. By staying only in an individual mode I lost access to one of the game’s richest potential assets in the context of its use in therapy: the live relational dynamics which allow access to verbal exchanges, postures, and particular attitudes generating a …

Minecraft : Survival and Creative

The first article on Minecraft showed how this video game came into the practice, ideas and impressions associated with the practice of this video game in therapy. To go further in the presentation and the reflection that Minecraft brings to therapeutic practice, I first need to present it in a more precise way so that the uninitiated can get an idea of it in order to understand what happens next and so that the initiated can perceive more accurately the technical subtleties in the use of this game. As I wrote previously, Minecraft is one of the so-called “sandbox” video …

The Sims 3 : the forerunner

The Sims 3 is the first video game to appear in my clinical practice in December 2011. When I set up as a freelancer in 2005, I knew that if I had to use a video game in a session. it would be this one for two reasons. The first is that I have been playing the game since its release in 2000 with a good sense of the potential in therapy for children; the second reason is that I had read the results of Michael Stora’s work, which showed how relevant the use of The Sims could be. So, …

Minecraft : the sandbox

Minecraft is the second video game to appear at the firm as a therapeutic mediator, fifteen months after The Sims 3, in February 2013. With the practice of this exercise being now well established, it was time to complete the toolbox in order to offer clients another game that solicits other issues, thereby  proposing the use of other psychological processes. I had already discovered Minecraft several months before, but I had been put off by its cubic graphics, which I found not very engaging, and the relative complexity of the game. Then the Minecraft phenomenon took off—a lot—as I heard …

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