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Portal 2: Reflection and Cooperation

This first article on Portal 2 aims to present the game ‘technically’ by pointing out interest in its use in therapeutic mediation. This will be the subject of future articles detailing aspects of it which are relevant to therapeutic work. Appearing at the practice in June 2014, Portal 2 established itself very well with 45 clients and about a hundred sessions. This was as many clients as with Minecraft but there were three times fewer sessions. In an initial analysis, I thought that Portal 2 should be suggested to clients older than those using Minecraft and that the use of …