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Minecraft : Getting lost in diversity

After the rather technical articles explaining the game and describing the therapeutic framework around the practice of Minecraft, this is the first article built around ‘an effect’ observed during the session. There are several of them and I mainly spot them when I rework my notes of video game sessions with clients in the aftermath. These effects that emerge during the therapeutic practice fuel questions about the client’s problems, but also in a broader way about this or that aspect that the video game will help to shed light on. It is these reflections and questions that I would like …